package com.ls.pattern.behavior.state;

import java.util.Random;

//可以抽奖
public class CanRaffleState implements State {

    private RaffleActivity activity;

    public CanRaffleState(RaffleActivity activity) {
        this.activity = activity;
    }

    @Override
    public void deduceMoney() {
        System.out.println("已经扣取过积分");
    }

    @Override
    public boolean raffle() {
        System.out.println("正在抽奖,请稍等");
        Random r = new Random();
        int num = r.nextInt(10);
        if (num == 0){
            //改变活动状态为发放奖品
            activity.setState(activity.getDispenseState());
            return true;
        }else {
            System.out.println("谢谢惠顾");
            activity.setState(activity.getNoRaffleState());
            return false;
        }
    }

    @Override
    public void dispensePrize() {
        System.out.println("没中奖,不能发放奖品");
    }
}
